It's also possible to simply make a map that gives players multiple titans at the start of the game, no mods required. Requiring the player to conquer a rare, very powerful neutral planet with a titan of its own makes it not be a feature in competitive games (even if it shows up, the fleet required to take these planet means the player attacking one is likely very vulnerable), but gives single players a fun challenge and unique content. Basically having multiple titans as a standard feature would be too OP, and the AI wouldn't be able to use that anyways. In Star Wars Interregnum - and perhaps others, multiple titans can be purchased only from special, heavily guarded shipyard worlds. galaxy file (or even through the Forge tool), but my initial testing. Sins of a Solar EmpireGameInfoGalaxyScenarioDef.galaxyScenarioDef and using them in the. These sorts of militia changes should be possible with the template system by defining new templates in. That seems weird why would the ability to build more than 1 titan be map-based? This will add a planet with the Kol, Sova, Akkan, and Marza capital ships. Originally posted by Harry Dresden:my comp stomp buddies make maps in galaxy forge i believe and i think they made a map for more than 1 titan, another map i tried of theirs, you already start with a titan
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